Just in response to Alex's suggestion about armor cracking and stuff --- I
play on a MUD whereby the former implementor (Hi Bz!:)) thought about
adding damaged eq, that is, each fights deteoriates in % --- I personally
thought this was a great idea, but it made the more powerful players have
a whinge. Although, when one thought about it --- the more powerful
players would've benefitted because the "newbies" would struggle to fund
repairs, and the better ones could just collect. Although, I put up an
idea about having a damage restrict <= 14 --- that is, any over lvl_15
would have their equips damaged during battle.
One more thing --- a few ideas were dicussed about having "tweaked"
equipments which I think is really a great idea. Along with Diablo, there
is another game currently --- Warlords III --- uses the same concept, and
those who have played Warlords II and below would know exactly what I
mean.
Cheers,
Caniffe.
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST