Well, you need to define them in spells.h
Place the name for it in spell_parser.c
And you can put the actual skill anywhere you like. I put
comabt oriented skills in act.offensive.c, object related
skills in act.other.c and etc.....
If the skill is a command the player types, you must also
place the command in interpreter.c
If you want all gods to have the command, you need to
add a skillo() entry I believe at the bottom of spell_parser.c
Also, assign the skill to certain classes/levels in class.c
I think I convered it all,
Chuck
-----Original Message-----
From: Ryan Stucl <ryan@SHIVA.ML.ORG>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Wednesday, May 13, 1998 12:41 PM
Subject: skills
>skills. What files do i have to put them in (all of em)
>class.c
>spell_parser.c
>what else..?
>
>
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