Quinn ShadowStalker wrote:
> Ok I finished writing my own code for object level restrictions, but I
> cant get them properly defined in the code, anyone wanna help me?
> this is what I got so far but its not working :( Plus I dunno how I would
> define this in do_wield.
>
> if (GET_OBJ_LEVEL(obj) > GET_LEVEL(ch) {
> send_to_char("You have to be a higher level to wear that!\r\n", ch);
> return;
> }
>
Kinda silly. If this is the only code you have, oc it's not going to work. add
a variation of the snippit above in the function that sees if a player can use
a piece of eq.
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