Re: [EXP GAINS] Follow-up

From: Brian (brian@IMI-BOTTLING.COM)
Date: 06/12/98


> -----Original Message-----
> From: Circle Discussion List
> [mailto:CIRCLE@post.queensu.ca]On Behalf Of
> Lord Kyu
> Sent: Thursday, June 11, 1998 7:54 PM
> To: CIRCLE@post.queensu.ca
> Subject: Re:  [EXP GAINS] Follow-up
>
>
>         Is there anything wrong with using an else and having
> different modifiers
> depending on the level area of the character? You could
> always have one set
> of mods for a newbie, and then have another for mid level,
> and then a last
> one for your really high characters. I never liked a formula
> system for
> experience tables personally, though if going to be used, I
> would probably
> either try and if case based on level, or make it so it got
> the last amount
> of experience needed and then upped it by a certain percentage. My two
> coins.


Well, I'm using modifiers now, which work fine... However, there's a
problem...    When you type in "levels", it only takes into account your
current level modifier when it displays the table.  So someone typing
"Levels" at 1st level gets a different table than someone typing "levels" at
10th level.  This, however, is because of my lack of better coding skills.
My hope is to figure out how to keep the tables displayed the same, somehow,
no matter what level you are when you type it in.  If all else fails,
though, I'll just yank the formula code and put back in the stock tables.
I'm not quitting just yet, so I'll see if I can figure out some method.

 - Brian


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