On Fri, 12 Jun 1998, Quinn ShadowStalker wrote:
>Ok it seems that whenever I kill a mob at my mud (as a mortal), the mud
>hits a segment fault, any ideas why?
Dereferencing a NULL pointer?
Not checking an error code?
Writing happily past the bounds of the stack?
Using a garbage pointer to wreak havoc?
Impossibility in the code causing a mud universe paradoxical destruction?
I don't know, you tell us.
--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://patches.van.ml.org/ | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard
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