----------
> From: John Evans <evansj@DATAWEST.NET>
> To: CIRCLE@post.queensu.ca
> Subject: Re: Can you see how this can be abused?
> Date: Saturday, June 13, 1998 11:32 PM
>
> On Sun, 14 Jun 1998, Chuck Carson wrote:
>
> > To enter this zone the player enters the 'ooc' command and they are
> > transfered to the 'OOC' zone. The enter 'looc' to go back to their
> > original position. Also, they can only enter the OOC zone from a select
> > few rooms in the game that are flagged ROOM_IOOC.
>
> If the person has just killed/stolen from another player, or has a mob
> hunting them, then the person can hop into OOC and avoid retribution
> (seems to me that most OOC rooms would be nokill and safe). They could
sit
> there for hours on end and eventually the players hunting them would go
> away or the mob hunting them would be killed by someone else.
>
<Rest Deleted>
I would think to check the Player killer flag or (I'm pretty sure I saw
those flags in there somewhere) thief flag in your routine pretransfer
check.
Darin
[CG]Bardic
www.uconect.net/~bardicsong
UIN# 332325
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST