Re: 'heavily modified'

From: Doppleganger Software (doppsoft@TZC.COM)
Date: 06/16/98


>So, is your MUD really an heavily modified one ? What have you done for
>justifying this statement ?

I could tell you, but I'd have to kill you.  :)  Seriously, half my
immortals don't even know what all the non-stock stuff is.  To give you a
few indications, I've had to re-build the room, object and mob files 6
times adding all the new bitvectors (I have ITEM2_, MOB2_, ROOM2_, AF2_,
AF3_, & AF4_ bitvectors) and may be adding more.  All of the new flags
are functional, plus there are approximately 200 more spells/skills (most
of them are based off the new affects, but a lot are manuals too)  The
character creation system is completely re-done (that's easy to see when
you log on) and there are lots of races with unique abilities that are
not just simply affects.  I have implants (as in cybernetics) as well as
more item types than I care to count.  Very little of my MUD is tick
based, most of it has been re-done to follow the DG events system, even
spells.  Every single snippet I put in (even ones I released) have been
modified as to be almost unrecognizable (I can't very well give everyone
ALL my best code, now can I?  :)  I could go on and on, but it took me
about 3k to list all the changes to my immortals about 3 months ago, let
alone now ;)

Oh yeah, not a single stock zone left.

---
"One hundred years from now, none of this will matter because you and I
will be dead -- unless the Grim Reaper has switched his record-keeping to
a Windows 95-based system, in which case we all might live forever. "
-- Associated Press


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