Re: [RELEASE] Wilderness/ASCII Mapping System

From: Kyle Goodwin (vbmasta@EARTHLINK.NET)
Date: 06/19/98


Ok it's like this.  Say there's a map of a region of underdark like so

X = wall
O = tunnel

 1        2
   \       /
XXOXXOXX
XXOXXOXX
XXOOXOXX
XXXOOOXX
XXXXOXXXX

With your system people in tunnel 1 couldn't see people in tunnel 2 even
though the tunnels coverge leter on.  Also on a surface map you could not
have a map like this:

+ = road
W = forrest
^ = where a zone is

WWWWW
WW^++
WWWWW

If you had this map with your system and you wanted to make it so that
moving west from the road next to the zone would make you go inside the
zone it wouldn't work because the scan traces where the exits go.

Kyle Goodwin
----------
From: Christopher Avans <parka@CDC.NET>
To: CIRCLE@post.queensu.ca
Subject: Re:  [RELEASE] Wilderness/ASCII Mapping System
Date: Friday, June 19, 1998 2:35 PM

On Fri, 19 Jun 1998, Kyle Goodwin wrote:

> The problem with this mrthod is that all the rooms have to be connected
> otherwise you can't see them.  Say you wanted to make an underdark, what
> would you do then?

Um if they not connected then why would they be on the map?


>
> Kyle Goodwin
>
> ----------
> From: Christopher Avans <parka@CDC.NET>
> To: CIRCLE@post.queensu.ca
> Subject: Re:  [RELEASE] Wilderness/ASCII Mapping System
> Date: Friday, June 19, 1998 1:16 AM
>
> On Thu, 18 Jun 1998, James Turner wrote:
>
> > James Turner <turnerjh@xtn.net> writes:
> >
> > Following up to my follow-up.  You can't copyright ideas (I misread
> > that part initially).  He can license his code, but not his ideas.  If
> > he chooses to patent them then he perhaps could.
>
>  Well here we go...
>   Patent them and chase offenders how?
> seems like a bad statment but it is, you have to accept that if you post
> am idea, code, etc you gonna get people who use it and give no credit
much
> less something in the log in screen. Sorry man you put it on a ftp site
> you must accept such things unless you rich and bored.
>
>   Moving on..
>
>  He like a dozen others saw the maps said hurm and went to work. Well I
> did this and came to conclusion I didnt like the small world it creates.
> You can use gross ammounts of rnum and get a somewhat tidy filling but
> (note this is my view not ness others) I have already ran into problem
> with running out rnums and had to switch to long int with rnum. So I
> decided to just use maps while you on your personal ship and I did it by
> hacking at do_scan. If you plf_map when you enter room it scans for
sector
> types instead of char's in the room of course I added extra checks so it
> look more than just rooms scan does. Then with a simple const charater
> making sector types represent ansi. Doing this I also put a S for others
> ships like he did P and M for players and mob. So if you hoped on my ship
> would you shout I gave no credit?
>
> O well and on a finall note I sent a piece of mail to Alex almost 10
> months ago and he responded today. Just saying to get a feel of how
spammy
> his inbox must be.
>
>
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