Re: [RELEASE] Wilderness/ASCII Mapping System

From: Kyle Goodwin (vbmasta@EARTHLINK.NET)
Date: 06/20/98


OK I see what you're saying now and I am wrong.  The way you are doing it
works jet fine and I apologise from saying differently.

Kyle Goodwin

----------
From: Christopher Avans <parka@CDC.NET>
To: CIRCLE@post.queensu.ca
Subject: Re:  [RELEASE] Wilderness/ASCII Mapping System
Date: Saturday, June 20, 1998 12:42 AM

On Fri, 19 Jun 1998, Kyle Goodwin wrote:

> Ok it's like this.  Say there's a map of a region of underdark like so
>
> X = wall
> O = tunnel
>
>  1        2
>    \       /
> XXOXXOXX
> XXOXXOXX
> XXOOXOXX
> XXXOOOXX
> XXXXOXXXX
>
> With your system people in tunnel 1 couldn't see people in tunnel 2 even
> though the tunnels coverge leter on.  Also on a surface map you could not
> have a map like this:
>
> + = road
> W = forrest
> ^ = where a zone is
>
> WWWWW
> WW^++
> WWWWW
>
> If you had this map with your system and you wanted to make it so that
> moving west from the road next to the zone would make you go inside the
> zone it wouldn't work because the scan traces where the exits go.
 I will post no more on this its obivous we are NOT comincating here.
To be simple and short your wrong. You just have to making cases for no
exits. and search thru and around several rooms to build an array. There
is NO diffrence in the output. Just inside the box where there is no ascii
file






>
> Kyle Goodwin
> ----------
> From: Christopher Avans <parka@CDC.NET>
> To: CIRCLE@post.queensu.ca
> Subject: Re:  [RELEASE] Wilderness/ASCII Mapping System
> Date: Friday, June 19, 1998 2:35 PM
>
> On Fri, 19 Jun 1998, Kyle Goodwin wrote:
>
> > The problem with this mrthod is that all the rooms have to be connected
> > otherwise you can't see them.  Say you wanted to make an underdark,
what
> > would you do then?
>
> Um if they not connected then why would they be on the map?
>
>
> >
> > Kyle Goodwin
> >
> > ----------
> > From: Christopher Avans <parka@CDC.NET>
> > To: CIRCLE@post.queensu.ca
> > Subject: Re:  [RELEASE] Wilderness/ASCII Mapping System
> > Date: Friday, June 19, 1998 1:16 AM
> >
> > On Thu, 18 Jun 1998, James Turner wrote:
> >
> > > James Turner <turnerjh@xtn.net> writes:
> > >
> > > Following up to my follow-up.  You can't copyright ideas (I misread
> > > that part initially).  He can license his code, but not his ideas.
If
> > > he chooses to patent them then he perhaps could.
> >
> >  Well here we go...
> >   Patent them and chase offenders how?
> > seems like a bad statment but it is, you have to accept that if you
post
> > am idea, code, etc you gonna get people who use it and give no credit
> much
> > less something in the log in screen. Sorry man you put it on a ftp site
> > you must accept such things unless you rich and bored.
> >
> >   Moving on..
> >
> >  He like a dozen others saw the maps said hurm and went to work. Well I
> > did this and came to conclusion I didnt like the small world it
creates.
> > You can use gross ammounts of rnum and get a somewhat tidy filling but
> > (note this is my view not ness others) I have already ran into problem
> > with running out rnums and had to switch to long int with rnum. So I
> > decided to just use maps while you on your personal ship and I did it
by
> > hacking at do_scan. If you plf_map when you enter room it scans for
> sector
> > types instead of char's in the room of course I added extra checks so
it
> > look more than just rooms scan does. Then with a simple const charater
> > making sector types represent ansi. Doing this I also put a S for
others
> > ships like he did P and M for players and mob. So if you hoped on my
ship
> > would you shout I gave no credit?
> >
> > O well and on a finall note I sent a piece of mail to Alex almost 10
> > months ago and he responded today. Just saying to get a feel of how
> spammy
> > his inbox must be.
> >
> >
> >      +------------------------------------------------------------+
> >      | Ensure that you have read the CircleMUD Mailing List FAQ:  |
> >      | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
> >      +------------------------------------------------------------+
> >
> >
> >      +------------------------------------------------------------+
> >      | Ensure that you have read the CircleMUD Mailing List FAQ:  |
> >      | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
> >      +------------------------------------------------------------+
> >
>
>
>      +------------------------------------------------------------+
>      | Ensure that you have read the CircleMUD Mailing List FAQ:  |
>      | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
>      +------------------------------------------------------------+
>
>
>      +------------------------------------------------------------+
>      | Ensure that you have read the CircleMUD Mailing List FAQ:  |
>      | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
>      +------------------------------------------------------------+
>


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST