In a message dated 98-07-03 17:31:30 EDT, mattm@engr.csufresno.edu writes:
<< On Thu, 2 Jul 1998, John Woods wrote:
> << Instead of coding a whole new set of routines to handle a different
> situation in the MUD, a coder of mine had the idea of holding the
> connection, and dropping the character into a shell on the MUD server
> (logged in as MUDUSER, or similar) now, with the use of scripts, and
custom
> programs, let them play around in the shell, then get back into the MUD,
in
> their character, when they've finished. >>
>>
<< Dude... Ever heard anything from anybody that goes something like this:
"AOL SUCKS BIG DONG!">>
Erm, what does that have to do with this???
<< Do you want to know why.. #1 they try to make all their software
totally proprietary meaning it only works with their stuff. >>
AOL didn't write Federation. IBGames did. Federation was /hosted/ by AOL,
however it was on an IBGames server.
<< Well.. thats nice... good for them.. sort of reminds me of a Compaq
computer that cant be upgraded that much. And getting back to your
subject here.. The only muds that have drop into shell availability,
was designed a long time ago called MudOs.
Again.. it seems AOL took some freeware stuff and made it their want to
be own.>>
Federation aint MUDbased. It's written, in its entirety, by Alan Lenton, in
1987. He wasn't even lookin' at MUD code back then.
<< I will straight up bet my P-II 266 dual computer that AOL's mud is not
anywhere near as good as some of your guys or even mine. If you want
to go with a shitty ISP.. then you can play on a shitty mud too. :) >>
Fed isn't on AOL anymore. Federation is NOT a MUD, technically, although
literally it is. Federation isn't a shitty MUD, or wasn't until they started
having problems moving to the web.
<< Nothin wrong with the service actually.. cept no shell accts... its
just that there are way better software developers out there that one
could benifit from. >>
Does this argument have anything to do with CircleMUD?
-Elrelet
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