i have heard that the grenade code in ranged2_1.patch,
can cause erros, but have been unable to
reproduce them, however i did some investingating,
and have a question of whether the following code
has been written correctly
in ranged2_1.patch there is a piece of code
for tick_grenade in fight.c
for (i=object_list; i; i=->next)
{
  if (IS_SET(GET_OBJ_EXTRA(i), ITEM_LIVE_GRENADE)) {
       /* update ticks */
       blah
       }
  blah
  blah
  extract_obj(i);
}
compared to
point_update in limits.c
for(j = object_list;j;j = next_thing) {
  next_thing = j->next;
  blah blah
  blah
  extract_obj(j);
}
i believe i see the reasoning behind this,
but would like some feedback from someone
with more coding experience, is the following
true
extract_obj affects the object_list,
and extracting an object without first
keeping a holder variable of the item,
can knock the for loop out of reference
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