>Reading over the page, it looks like it should implement near or full
>POSIX.1, along with pthreads (!) and pipes. I just hope this stuff is
>finished up before MacOS X or Matt gets that job with the Open Transport
>group at Apple that he is applying for :-)
Well, if he is going to be doing a major re-vamp, he should look into
making it carbon native too, that way he doesn't have to worry about Mac
OS X at all, and will be ready for the next wave of OS.
>As for why you have problems - I have no clue. It works fine for me,
>just be cautious of your includes. Do not include GUSI.h itself, because
>it conflicts with some of Circle's own includes. Instead, you'll need to
>extract anything defined in GUSI.h that you need (such as a couple signal
>defines, and some prototypes) and paste them into the .c files themselves.
Well, it compiled fine, and would start up, but as soon as I logged a
character on, it crashed at mudlog(). It was only when I tried to enter
the game from the main menu that it crashed in that function. I am
guessing that it was having problems sending to the character. I am
using a 68k, so that probably has a big influence. I did all the changes
to make it 68k (based on the old code) but I haven't gotten around to
trying to compile with CW Pro 2 (My wife has the CDs at the place we are
moving to, so I won't see it for a month or so)
This reminds me, since the 68k macs have a different define set at the
beginning of comm.c, maybe instead of an #ifdef CIRCLE_MACINTOSH, it
should be #ifdef CIRCLE_MAC_PPC and a #ifdef CIRCLE_MAC_68K, then just
have a bit in the conf.h.mac to define which you have. This would allow
for easier compiling on both platforms, and possibly allow for fat
compiling.
---
"One hundred years from now, none of this will matter because you and I
will be dead -- unless the Grim Reaper has switched his record-keeping to
a Windows 95-based system, in which case we all might live forever. "
-- Associated Press
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