Is this still the event system that decrements the counter on EVERY event EVERY
cycle? If so, you might want to fix that first. A nasty bit of overhead if the
event system is to be for more then DG-script delays. If not, sorry, i am
confused. I am not sure if dg-events do the excessive decrementation or not
because we had a system that was working before dg was installed and just ported
dg into it.
--Angus
______________________________ Reply Separator _________________________________
Subject: Re: [CMRSRC Update] DG Events Documentation
Author: INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE
Date: 7/13/98 2:29 PM
ObCircle:
Hopefully, I should have the zone regeneration patch for events ready
soon later on today. I am also working on a DG Event based room teleport
event to replace the original SillyMUD one, but which will be fully
compatible with its files.
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