I changed my ch's to d->character's, but it stops at the same place. Roundtime
is a member of player (char_data), I think...anyone know what I'm doing wrong?
I need it to work with a command that uses char_data, so this is the only
thing I can do. Can't move it to another struct, or the command won't work,
see?
void update_roundtime(void)
{
struct descriptor_data *d, *next_d;
log("For statement");
for (d = descriptor_list; d; d = next_d) {
log("Next_d = d->next");
next_d = d->next;
log("Checking to make sure RT >= 0.");
if (GET_RT(d->character) < 0) GET_RT(d->character) = 0; <=crashes here.
log("Subracting 1 from RT");
if (GET_RT(d->character) > 0) GET_RT(d->character) -= 1;
log("Done.");
}
}
Help would be much appreciated. Thanks all. :-)
Thanks,
-Elrelet
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