Re: Adding in variables to mobs

From: Kyle Goodwin (vbmasta@EARTHLINK.NET)
Date: 07/25/98


Why don't you just add more Especs?  They are extreamly easy and don't
require much to implement.

Kyle Goodwin

----------
> From: Del Minturn <caminturn@earthlink.net>
> To: CIRCLE@post.queensu.ca
> Subject:  Adding in variables to mobs
> Date: Saturday, July 25, 1998 1:29 AM
>
> in the mob files such as:
>
> #3000
> wizard~
> the wizard~
> A wizard walks around behind the counter, talking to himself.
> ~
> The wizard looks old and senile, and yet he looks like a very powerful
> wizard.  He is equipped with fine clothing, and is wearing many fine
> rings and bracelets.
> ~
> ablno d 900 S
> 33 2 2 1d1+30000 2d8+18
> 30000 160000
> 8 8 1
> #3001
> baker~
>
> I would like to add lines to mobs to define things (various things that
> may be developed) like RACE or extra flags
> I took a look at the db.c file and noted that the last of the mob readin
> is:
>
>  for (j = 0; j < NUM_WEARS; j++)
>   mob_proto[i].equipment[j] = NULL;
>   mob_proto[i].nr = i;
>   mob_proto[i].desc = NULL;
>
>   top_of_mobt = i++;
> }
>
> Can I add in another fread or what ever right before the top_of_mobt?
> I still have not figured out reading in data from files so any help
> would be appreciated!
>
>
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