Okay, I was wondering if anyone could give me some pointers on how to make
another AFF_X thing on my MUD? I ran out of the AFF_X and i was wondering if
there's a quick was to add maybe AF2_X as well? i'm not exactly sure what to
do...i put an long affected_by2 in structs.h and defined a couple AF2_X in
structs.h, as well as modified IS_AFFECTED to have AFF_X||AF2_X...i think i
have everything done except how to affect the character with the AFF_X :) like
the affect_to_char and all that stuff...could anyone help me out? thanks :)
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