There's a 128 bit-vector snippet on the snippet page,
or take a look at the ftp site for a bitfield source
that you can scavenge from.
---
eglamkowski@angelfire.com http://www.angelfire.com/nj/eglamkowski
Check out my webring: http://www.angelfire.com/nj/eglamkowski/null.html
"Guns cause violence like flies cause garbage." -Rich Loether
On Thu, 6 Aug 1998 14:37:03 I Chose No Name wrote:
>Okay, I was wondering if anyone could give me some pointers on how to make
>another AFF_X thing on my MUD? I ran out of the AFF_X and i was wondering if
>there's a quick was to add maybe AF2_X as well? i'm not exactly sure what to
>do...i put an long affected_by2 in structs.h and defined a couple AF2_X in
>structs.h, as well as modified IS_AFFECTED to have AFF_X||AF2_X...i think i
>have everything done except how to affect the character with the AFF_X :) like
>the affect_to_char and all that stuff...could anyone help me out? thanks :)
>
>
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