That is set in handler.c starting around line 488. But that does raise
a question... the comments state that it should add 30% to the AC
affect. But instead does 300%. Did we forget to divide by 10, or are
the comments wrong?
Bryan Britt
Beltane Web Services
At [Wed, 19 Aug 1998 22:36:16 -0600], Scorn <scorn@RMI.NET> wrote:
> ok i have a small problem that i was hoping someone knew more about. If a
> character wears an item that is 5ac on body it multiplies the value 3x so
> now his ac is 85/10 if worn on legs or head the value is 2x what it should
> be so again a 5ac item is now 10 and ac is 90/10. How do i stop this from
> happening? Items with same value work fine anywhere else.
> Thanks
> Scorn
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