At 10:02 AM 8/21/98 -0400, you wrote:
>ObCircle:
>I'm interested in hearing suggestions for pl6 of DG Scripts. What's already
>been put into them as new features:
> mdoor and odoor commands (like wdoor)
> mtransform -<vnum> now lets the new mob get its own hp/max hp/exp
> rather than retaining those of the transofrming mob
> Xsend/Xecho/Xechoaround commands can be replaced with %send%, etc.,
> making the commands non-attach-type specific
> scripts can not attach/detach scripts to mobs/objs/rooms by id
> there are now zone commands to attach scripts and set globals
How 'bout an obj & mob trigger/command that would poison a char?
Example use of this would be to have a chest or door that upon opening,
would poison a char.
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