Is it possible to change the affection values of an item without changing
the proto type
of the object each reset?. For example an item is basically 3 hit, 3 dam, but
the game ads a +/- 1 bonus on the original values on every reset.
So that max would be 4hit, and 4 dam,
and min would be 2 hit and 2 dam.
Ive coded a function to do it, but it keeps changing the proto type values
when the game boots
this should be done inside read_object in db.c
plzzzz help.....Its driving me nuts :ÅP
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