On Thu, 27 Aug 1998, Ronny Iversen wrote:
> Is it possible to change the affection values of an item without changing
> the proto type
> of the object each reset?. For example an item is basically 3 hit, 3 dam, but
> the game ads a +/- 1 bonus on the original values on every reset.
Yes. act.create.c on the FTP site does it.
> Ive coded a function to do it, but it keeps changing the proto type values
> when the game boots
>
> this should be done inside read_object in db.c
When the game starts, it does read_object, so that's why it's modifying
the proto. Bad place to do it.
-B.
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST