I envisioned it to be a stat similar to hitpoints/mana/movement points.
Basically, it would represent the mental fortitude of the player, or
morale or self-confidence and security, whatever you want to call it.
I was thinking of having it be affected by perhaps constitution and wisdom
for generation. Other ideas surrounding it would be:
1. A fear or intimidation spell that would decrease the ME points and
possibly cause all sorts of nasty effects like fleeing blindly or dropping
weapon or surrendering. (thought: modify drain energy?)
2. Spec procs or a zone characteristic that drains the characters ME
points as they enter a room -- i.e. nasty rooms like 'the first day of
school' or 'the ninth layer of hell' or 'meeting your in-laws'.
3. Using ME for bargining .. browbeating a shopkeeper or being browbeaten
and giving better/worse prices for items as a result.
4. ME points as rewards for doing amazingly ridiculous things and getting
away with it...stealing the magic item out from under the nose of the
dragon, finishing an absolutely horrid quest, getting a good deal on an
item, etc. Could be skill related? *shrug*
Both this idea and the banality idea (upon which you were on the right
track) are pretty rough, and i just need an idea of where to look in the
code to get a start on it.
Bob
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