Re: Enough about multiplaying/decrypting passwords

From: David Sun (wedget@MCI2000.COM)
Date: 08/28/98


Cervo wrote:
> The only way to tell for sure, is to check idle times, try talking
> to one char, while talking to the other suspected character, because
> even with tintin the conversation cannot be kept up at full speed,
> unless there is one hell of a bot in play.

uuhhh, if the admin can talk to two people at the same time, why can't
the multiplayer?

--
"The optimist sees the doughnut, the pessimist sees the hole."

char c[160],z;main(x,d){for/*/      -- Wedge --       /*/(x=159;x--
;c[x]=32);c[79]=z;c[39]=88/*/   wedget@mci2000.com   /*/;for(d=31;x
=78,puts(c+z),d--;z=80-z)/*/   ------------------   /*/for(;--x;c[x
+80-z]=88-56*!(c[z-!0+x]/*/   mud and game coder   /*/-c[z+x+1]));}


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST