I have noticed that in my MUD, whenever a player recieves less
Damroll/Hitroll than zero, it will start over at 256 - Damroll/Hitroll
For example: One of my players had 0 Damroll and wielded a cane that
gave him -1 Damroll, then his Damroll became 255 (!).
Where can I change so that the Damroll can range from -100 to +100 ?
Not in act.wizard.c, the do_set function, is it ?
>Christoffer<
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