Re: [Code][Question]

From: George (greerga@CIRCLEMUD.ORG)
Date: 08/30/98


On Sun, 30 Aug 1998, Joseph Tremblay wrote:

>Ok, I am using circlemud 3.0 bpl12 and I noticed something rather odd
>with the way exp is given out. I created some mobiles and set their exp
>to 250, but when I kill one it is giving less than half of that to a
>single character, and when grouped splitting as normal. This makes it
>very difficult to assign exp amounts to mobs without having to playtest
>each mobile repeatedly to find out how much exp will be given out and
>set it to the desired amount. I was curious if anyone else has seen this
>problem and if so, did you fix it and how?

XP is subtracted every time the mob is hit, see fight.c

--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://mouse.van.ml.org/ (not done) | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/    |                  -- Elbert Hubbard


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST