actually i was looking more for if GET_INVIS_LEV(vict) >= 71
that it sends the argument to victim but send NOPERSON to ch
however the problem i have run into is the
(!(victim = get_char_vis(ch, buf))) if i take this out it will crash
whenever you try to tell a non_existent person/mob if i leave it in it wont
tell an invisible immortal becuase the are !get_char_vis no matter what
other code i put in. So what i need is a way for it to check to see if the
person/mob exists in the world and the GET_INVIS_LEV part.
Scorn
>if(GET_LEVEL(target) >= LVL_IMMORTAL) {
>send_message_to_target;
>send_NO_ONE_HERE_to_character;
> // Make sure not to set the char's last tell to the imm
>return;
>}
>else {
>do_normal_tell_stuff;
>}
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