Ahhh...fixed it...had a few problems with my AFF_X flags, and a few clicks
of the mouse and my mortals are hiding again =) Thanks for the help,
especially the pointers on the invis objects.
Just one thing...if I change the values in the zone files
(obj/wld/whatever), for example, add a new field, like 'C' etc, which files
do I need to update in order to save it with Oasis? Because atm it's just
writing over it...
File being (I believe): Structs.h, Db.c, Handler.c, objsave.c???
For example:
***SNIP*** Taken directly from objaff.txt [CircleFTP, no Author listed]
case 'C':
get_line(obj_f, line);
sscanf(line, "%d ", t);
obj_proto[i].obj_flags.bitvector = obj_proto[i].obj_flags.bitvector |
t[0];
break;
How do I reference this in structs.h for starters?
Similar to something like: (Snipped from structs.h)
¦ struct obj_affected_type affected[MAX_OBJ_AFFECT]; /* affects */
Ack! :)
-Caniffe
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