Check out graph.c which basically already implements this.
Well, ok, not exactly this, but I don't see why it can't
be used for something like this. It sets up the hunt/track
code to find a path to a mob/pc. It would take some code,
but I don't "believe" it would be too hard ... though since
I've never actually done it I could be wrong :)
Sean
At 10:45 AM 09/24/1998 +1000, you wrote:
>Hi all. I was wanting to know if anyone has implemented a kind of walking
>algorithm for NPCs. For example, if you are a guardin a town called Sigholt,
>and you blow your whistle to summon the NPC guards in the town, is there a
>way of the NPCs to get to the player guard by walking normally, not just
>'teleporting' themselves there?
>
>For example, I'll show a little map because I am a bit confused myself.
>
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