On Wed, 7 Oct 1998, Del Minturn wrote:
>George wrote:
>>
>> This was non-obviously fixed in bpl14.
>>
>> if (damage(ch, vict, 1, SKILL_BASH) > 0) { /* -1 = dead, 0 = miss */
>> GET_POS(vict) = POS_SITTING;
>> WAIT_STATE(vict, PULSE_VIOLENCE);
>> }
>
>I think that he meant that you can bash the character (not yet fighting)
>and cause the victim to be sitting.
>
>I have seen this on other muds, as if some mobs you could not attack, but
>you could however bash them to make them sit. I saw this in one area
>where two mobs were identical except you could not hit one of them. So I
>bashed it to make him sit and I knew which one it was.
The second thing damage() does is:
/* peaceful rooms */
if (ch != victim && ROOM_FLAGGED(ch->in_room, ROOM_PEACEFUL)) {
send_to_char("This room just has such a peaceful, easy feeling...\r\n",ch);
return 0;
Third:
/* shopkeeper protection */
if (!ok_damage_shopkeeper(ch, victim))
return 0;
Fourth:
/* You can't damage an immortal! */
if (!IS_NPC(victim) && (GET_LEVEL(victim) >= LVL_IMMORT))
dam = 0;
So it's impossible to make anything sit in a peaceful room. Or a shopkeeper
sit anywhere, or an immortal, sit etc. So if you do 0 damage to anything,
bash won't work either.
--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard
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