I have the feeling that the latest patch level fixes this. Or was it me
(doubtful!).
>Anyone have an ELEGANT fix to the problem of an obj
>in a trigger purging itself crashing the game? You can
>recreate it with a drop trigger that opurge self. I kind
>of want to keep the ability of objs purging themselves in
>and not have to tell each builder to add a return 0; into
>every one of their scripts that does opurge self.
>
>thanx
>--Angus
>
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