Ups, sorry about that "I want to host a circlemud"...
wrong reply (that happens when you have Eudora) that mail shoudn't end up
here..
My apologize again...
Since i'm here, i might as well ask a question:
I Tried to add another string to be used for moto of the player
utils.h: #define GET_MOTO(ch) ((ch)->player.moto)
in structs.h is char *moto in the player_data and in char_file_u..
in db.c i just copyed the code from player.title (mob_proto and
free_char) and put player.moto cuz i think it's the same thing.. in
interpreter.c last code looks something like:
GET_MOTO(d->character) = str_dup(arg);
and the actuall argument a player writes in the proces of a new character
is shown (added this in do_score) but as soon as the player quites and
reenters
the string is replaced with some weird ASCII chars...
what could be the problem??
Peace With You
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