-----Original Message-----
From: Rick Glover <magik@THEGRID.NET>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Wednesday, November 04, 1998 8:25 PM
Subject: Re: [CODE] MAX_AFFECTS
>The confusion that you are experiencing is the difference between affects
>that modify some of the values of the player data and AFFection flags.
>MAX_AFFECTS is the former. This define determines the maximum number of
>affects (i.e. Strength +4, AC +2, Save_Spell +7, etc) that an item can
have
>on it and the reason that it says DO NOT CHANGE is so that you wont ruin
>your player rent files.
Oops, I was wrong here. I was just going by memory and it failed on me.
Changing MAX_AFFECTS will ruin your player files unless you use Ascii
pfiles. However, this is just the number of affects that a player can have
on him at any one time. It's use is purely for non-ascii pfiles and can be
eliminated if you use ascii pfiles (with some minor modifications on how
players are saved).
Sorry,
Rick
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