With a two-line hack to my main.h, I have it printing out per class. It
seems Ed's thief saving throws are dead on accurate.
greerga@cambot:~/c/savingthrow$ ./sav-ed > /dev/null
Class #0: 266
Class #1: 395
Class #2: 2
Class #3: 504
Total difference: 1167
greerga@cambot:~/c/savingthrow$ ./sav-rb > /dev/null
Class #0: 405
Class #1: 608
Class #2: 313
Class #3: 781
Total difference: 2107
Still a bit higher here though, even with the new formula. How does your
rounding fare Rob?
If all else fails, I still have the option of going partially back to a
table. But I'm sure we all like formulas better and are going to help find
a good one, if possible, right? :)
(Yes, I know the poll said more people would rather just have an inaccurate
formula but I'm still trying not to screw the values of existing players.)
Perhaps we need linear/quadratic for different sets....
--
George Greer, greerga@circlemud.org | Genius may have its limitations, but
http://mouse.van.ml.org/ (mostly) | stupidity is not thus handicapped.
http://www.van.ml.org/CircleMUD/ | -- Elbert Hubbard
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