Herm I'd say try copying the stand, sit, or rest command since they both
set positions. Than when you get to a fly sector put a place in
act.movement.c where it checks to see if the player can enter a flight
room, that is if you defined the sector flight previously there, add a
statement to see if the player is in the flying postion. Laterz.
-Smillie, Imp
Maximum Carnage
carnage.mudsrus.com 6669
On Wed, 11 Nov 1998, A Chyld wrote:
> ..Ok, so I'm trying to add a position to my mud..I'm adding
> POS_FLYING..Basically, I've added a pixie race, and I want Pixies to be
> able to fly without having to cast a spell - just by typing fly..I've
> added POS_FLYING to stucts.h and I've added "is hovering here." to
> act.informative.c..
>
> ..But now I'm pretty much stuck - I'm not sure how to add the
> command itself, or where it should go (haha)..I've already got races
> defined in structs.h, ect. as per the races snippet..So - I know this
> can't be explained in a simple one word response, but I was hoping
> someone out ther could give me a little more direction..
>
> Jonathan Grant
>
>
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