Hmm .. good question would be if someone has coded it so it is loaded after a reboot, or when a player quits and reenters. I was thinking simthing in a line of makeing a proto-type obj and loading that, replacing the data from the restringed item. But thats only a thought :)
/Jesper
>I coded this, but why bother...a restring won't survive a reboot (unless you make the
>string savable in the rent files and overwrite the loaded string at boot time).
>
>KTP
>
>[-]
>Hello there...
>I have tried to make a restring command, allowing players to make
>their objects become other objects just by appearance. But I cannot
>seem to get enough arguments as I wish to type
>
>restring <object> <long|short|name> <string w/ spaces>
>
>but the only argumental assign I can think of is two_arguments, but that
>is only two arguments, not three, as I need. And the third needs to be
>defined as skip_spaces...
>
>This is like the problem I had before, with the numbers and arguments, but
>that, I solved after help. This one, seems more complicated.
>
>Any help will be appreciated.
>
>> Christoffer <
>
>
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