Make a new LIQ_x type called LIQ_SURGE or something. Put a check in
do_drink (act.item.c) to see if they just drank LIQ_SURGE and GET_MOVE(ch)
+= 50 and maybe send the char a spiffy message.
Rick
-----Original Message-----
From: Erekose <yyrkoon_@geocities.com>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Saturday, December 05, 1998 11:22 AM
Subject: [NEWBIE]Just a stupid Question
>I have been trying to figure out how I could make it so there is a drink
>that raises your movement points. Like lets say there is a can of surge.
>It has caffiene and gives you energy so it would maybe give you 50 Move.
>But the object affect fields only affect when worn. And that would
>affect the MAX move not the Current move. What would I have to do if I
>wanted to do this? Someone help me out.
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