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Francis Hotchkiss wrote:
>
> Hello,
> I was wondering if the list could help me with a problem I'm
> having(actually that stock has, it it isn't as noticable in stock...) When
> a huge amount of data is sent the buffer of data that gets sent to the
> player, the game writes ALL of that data at once, causing players on slower
> connections(a modem) to lose link. This can be seen be doing a 'where o
> sword' as a god in stock. I was wondering if there is a way to send the
> data as smaller packets, instead of one huge chunk? This way players
> wouldn't lose thier connection from the mud by being "spammed out". Any
> advice would be welcome :)
>
> -Astaroth
>
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--
reply to bill<@>longboys.net(remove the<>)
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check out www.giftsgalore.com, lots 'o neat stuff there.
GO JOHNNY!!! GO BILL!!!
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