I know the Circle based MUD I play uses ACapp multipliers, ACapp on body
is tripled and head/arms/legs/about/shield are doubled.
But also ACapp is capped at 15 and any ACapp abover 15 is treated as 15.
Dan Egli wrote:
> Exactly how does the armor system in Circlemud work? I have been able to
> gather that the lower your AC the better, but the ac apply values of armor
> and such do not seem to effect my AC as predicted. Example:
>
> Char has no armor, AC: 100
> Char wears suit of platemail. Ac apply: 15
> Char now has armor, AC: 55
>
> Wait a minute here? 55? Thats 45 off, not 15 off. Tripple the AC value.
> Now: Char remove platemail, wears enchanted chain, AC apply: 30
>
> Current AC of char: 55
>
> NO CHANGE?! whats up?
>
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