Hi all,
Can someone tell me what the difference between a room Vnum and a room Rnum
is? I think I've worked out that the Vnum is the number of the room, and
that Rnum is possibly the array number in the world array.
ie, world[rnum].number == vnum;
Is this correct? Also, how would I go about eliminating prototypes from my
MUD? I want to be able to save objects/NPCs, so I was after a system whereby
if you want fifty loaves of bread, you have to actually create 50. I know
this will take up more room in the object/mob files, but at least I can save
object attributes etc.
Anyone done this?
Thanks.
----
Andrew Ritchie,
object@alphalink.com.au
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