Re: [CODE] Rnums/Vnums

From: George (greerga@circlemud.org)
Date: 01/19/99


On Wed, 20 Jan 1999, Andrew wrote:

>ie, world[rnum].number == vnum;

Yup.

>Is this correct? Also, how would I go about eliminating prototypes from my
>MUD? I want to be able to save objects/NPCs, so I was after a system whereby
>if you want fifty loaves of bread, you have to actually create 50. I know
>this will take up more room in the object/mob files, but at least I can save
>object attributes etc.

Which means all 50 objects' strings will take up memory instead of the
shared copy currently kept.  Everyone already has a copy of the basic
numbers and in the rent files.

--
George Greer
greerga@circlemud.org
http://www.van.ml.org/CircleMUD/


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