Re: [CODE] Restring

From: Cj Stremick (stremick@ix.netcom.com)
Date: 02/03/99


Nah.  Look at "obj_file_elem" in structs.h and you'll see that not all
object information is saved.  You, of course can change this structure to
include the strings but you would need to either convert or wipe your rent
files and the new "flavor" of rent files would become *very* fat.

-Cj



----- Original Message -----
From: Christoffer Lundberg <avatar@orion.boden.se>
To: <CIRCLE@post.queensu.ca>
Sent: Wednesday, February 03, 1999 12:22 PM
Subject:  [CODE] Restring


>Well, as I saw in older messages about Restringing Objects, it is
>not possible to make such a code due to that the string will not be
>saved. But, what all other things that are saved on objects.
>   For example, I cast 'enchant weapon' on my staff, and it receives
>+damroll/+hitroll and becomes "Magical". These things are saved, so
>shouldn't a changed obj->short_desc/long_desc/name be saved as well?
>
>Just a thought.....
>
> _______________
>() Christoffer  )
> | ~~~~~~~~~~~ |
> | Implementor |
> |     o f     |
> |   Legends   |
> |             |
> |  stargate.  |
> |   orion.    |
> |   boden.    |
> |  se  5007   |
> | ___________ |
>()______________)
>
>
>     +------------------------------------------------------------+
>     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
>     |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
>     +------------------------------------------------------------+
>


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST