System Administrator wrote:
>
> DG Scripts are a very cool and nice addition to CircleMud's. But when
> useing the command 'command' you get all the mob-command set you can use
> within scripts. Has anyone made a way to remove these as it is confusing
> to new players.
I added a trust system which utilised flags for commands and groups of
commands. One of the bonuses of this system was that any commands with
a flag wouldn't be displayed to a player without the flag in question,
so therefore no script commands =)
This is just one way of doing it which fitted in with some of my
existing code.
-> ben
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