Go into structs.h, find
struct player_special_data_saved {
change one of the sparex variables to qtokens. Go into utils.h, find
GET_GOLD
add a new macro like
#define GET_TOKENS(ch) ((ch)->player_specials->saved.qtokens))
Then go thru the code and add support for your new qtokens, like in
do_stat_character, do_score. And then the rest of what you want your
qtokens to do.
Rick
-----Original Message-----
From: None <bscroggins@MEV.NET>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Monday, February 15, 1999 12:38 AM
Subject: Quest tokens
>Hello
>
> Quest tokens I mean like .. gold ... well .. sorda. ... like I though
>about doing quests .. doesn't seem too hard ....
>
>i'd flag things !quest or something and my offical 'Quest Master' sees that
>you have it, gets all happy and gives you x amount of quest tokens for
>bringing that item back. so I want to put Quest tokens into my game ...
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