>> You have to update the player index. The character's name is loaded
>>
>> It's "fixed" on reboot because the player index is created upon the
>> start of the game from the binary files.
>>
> What he said.
>
>for (i = 0; i <= top_of_p_table; i++)
> if ((player_table + i)->id == GET_IDNUM(vict))
> break;
>
>if ((player_table + i)->name)
> free((player_table + i)->name);
>
>CREATE((player_table + i)->name, char, strlen(buf) + 1);
>
>for (j = 0; (*((player_table + i)->name + j) = LOWER(buf[j])); j++);
>
>
> where buf is your new name.
> PjD
Has anyone remade the players file (*.objs and *.alias as applicable)?
That would explain why players log in with the old name and get a
character with all of the same stats but a different name. Seems to me
that has been the one subject that hasnt been covered.
Forgive me if I just missed it, but I think that is where the problem
lies.
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