just modify the char_to_store function. i think its in there.
Julian Buckley wrote:
>
> > case 50:
> > if (GET_LEVEL(ch) < GET_LEVEL(vict)) {
> > send_to_char("That isn't such a good idea.",ch);
> > return 0;
> > }
> > vict->player.name = str_dup(val_arg);
> > strcpy(vict->player.name, val_arg);
> > sprintf(buf, "Your name has been changed to %s by %s.\r\n",
> > GET_NAME(vict),GET_NAME(ch));
> > send_to_char(buf, vict);
> > sprintf(buf, "Name changed to %s.\r\n",GET_NAME(vict));
> > send_to_char(buf, ch);
> > save_char(vict, NOWHERE);
> > build_player_index();
> > break;
>
> My code looks like the following, and I also have the
> "can-log-in-as-old-name" thing, but after I reboot it fixes it :) If
> anyone knows of the function that updates the binary playerfile so it's
> taken the new name, it'd be appreciated.
>
> ***START***
> case 54:
> sprintf(buf, "%s just changed your name from %s to %s!\r\n",
> GET_NAME(ch), GET_NAME(vict), val_arg);
> send_to_char(buf, vict);
> free(GET_NAME(vict));
> set_name(vict, val_arg);
> save_char(vict, NOWHERE);
> break;
> ***END***
>
> -----------------------------------------------------------------
> Julian Buckley, 3rd Year Computer Systems Engineering
> Dept. Computer Science and Electrical Engineering, Univ. of Qld
> E-Mail: s348266@student.uq.edu.au
> Web Page: http://student.uq.edu.au/~s348266/index.html
> -----------------------------------------------------------------
>
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