i have implemented a dark_description. it was really easy.
how it works is if the room is without light and the player cant see,
then
they dont get a description at all(ie You cant see diddly)
if the room is flagged dark, and they have a light, they get the dark
description.(also i'm going to make it if the light strength in the room
is only
a certain number vs the size of the room)
if they have a light and the room is not flagged dark, then they get the
regular
old room description.
Ryan Dean wrote:
>
> I was thinking about this- have a room description that can be different
> depending on the position you are in or if you are drunk etc, the quality
> of your light, you name it!
>
> I know it would be hard but it is just an idea, tell me what you think.
>
> Ryan
>
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