Well, you'll have your prototypes for x mobs, then the actual loaded mobs,
which varies upon zone usage. I'd say on the average, it's around x * 1.5.
Rick
-----Original Message-----
From: Magnus Lindström <dal97mlm@mds.mdh.se>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Thursday, February 25, 1999 2:32 PM
Subject: [CODE] obj_data enhancements
<snip>
How expensive will 7-8 extra bytes be when my mud is up and
running and the world has gotten huge? 1k objects generates 800k
bytes of which i probably will not use 75%. Alot of waste if you ask
me...
Perhaps I'm just being paranoid :)
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