Where are these documents you read about dg_scripts?
I've got them on my mud and still dont really know what they are.
Maximum Carnage wrote:
> Ok so I recently added DGscripts to my mud an figured I had to write acouple
> of these myself so that I was fairly familiar with them and the builders had
> something to look at. The trigger which I'm gonna clip in here basically is
> sappose to load a mob and force it kick the butt of who ever picks up this
> key, which it does just that. Now the problem is, this always happens when
> someone gets the key. Is there anyway to add something to the script or
> maybe even add some code so that the key can make sure it only does the
> script when its in a certain room? my thinking here is like what if someone
> donates this key and someone unsuspecting picks it up? I'd really only like
> it to happen in the room the key loads up in and I didn't read anything in
> the DG documentation about checking room numbers so... U know. Oh wellz,
> heres the trigger and thanx in advance. Laterz.
>
> Smillie, IMP
> Maximum Carnage
> carnage.mudsrus.com 6669
>
> #8100
> Key 8113 Trigger~
> 1 g 100
> ~
> oload mob 8111
> oecho A Commander yells, 'Hay where the hell are you going with that key!'
> oforce commander kill %actor.name%
> ~
>
> Side Notes on this:
> - Mob 8111 is the commander who will attack
> - Also this key is kept in room 8185 when its not floating around in
> someones inventory.
>
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