The stock char_to_store removes all eq and you have a remove_otrigger() in
there that would cause that, which does happen when someone does a 'save' or
autosave kicks in.
Rick
-----Original Message-----
From: Mark A. Heilpern <heilpern@mindspring.com>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Monday, March 08, 1999 2:22 PM
Subject: Re: dg questions II
>>Ahh... actually we figured out why it was doing that... it seems the
trigger
>>gets
>>set off each time the mud autosaves or the person types 'save'. Any ideas
on
>>that?
>
>I'll agree that it shouldn't happen just because of a player doing a save.
>Is both
>the remove AND wear triggers being performed? If so, it's my guess that
>your mud
>has players remove everything prior to a save, and wear it all after the
>save. If this
>is normal CircleMUD behavior, I'll work around this little faux paux. If
>it's not normal
>CircleMUD behavior, I'll leave the (relatively trivial) fix an exercise to
>the reader.
>Anyone care to comment on it's "normalcy" before I test it myself?
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