Quick question here,
In fight.c the following confuses me.
if (!skill_message(dam, ch, victim, attacktype))
dam_message(dam, ch, victim, attacktype);
} else {
dam_message(dam, ch, victim, attacktype);
}
Why have a check if !skill_message and else statement to do the same thing?
Mainly I am trying to figure out how to do a check on weapon type
which I believe i have to check "attacktype" and can not figure out a way to
do it. This is not as simple as I thought.
How can I check to see if the weapon type is slash, whip or whatever?
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